Book Chapters

Book Chapters

2019

Bernardes, G., Cocharro, D. (2019). Dynamic Music Generation, Audio Analysis-Synthesis Methods. In Encyclopedia of Computer Graphics and Games. Springer. https://doi.org/10.1007/978-3-319-08234-9_211-1

Aly, L., Penha, R., Bernardes, G. (2019). Biosensing in Interactive Art: A User-Centered Taxonomy. In Encyclopedia of Computer Graphics and Games. Springer. https://doi.org/10.1007/978-3-319-08234-9_210-1

2017

Otebolaku, A. M., & Andrade, M. T. (2017). Context-Aware Personalization for Mobile Services. In Encyclopedia of Information Science and Technology, Fourth Edition (pp. 6031–6042). IGI Global. https://doi.org/10.4018/978‐1‐5225‐2255‐ 3.ch524

2015

Otebolaku, A., & Andrade, M. T. (2015). Context-Aware Multimedia Content Recommendations for Smartphone Users, Encyclopedia of Information Science and Technology, (Third Edition).

2014

Almeida, F., Andrade, M. T., Blefari Melazzi, N., Walker, R., Hussmann, H., & Venieris, I. S. (Eds.). (2014). Enhancing the Internet with the CONVERGENCE System.

Ferreira, S. A., Alves, A. P., & Quico, C. (2014). TravelPlot Porto : exploring transmedia storytelling’s potential to promote Porto as a tourist destination. In Porto as a Tourism Destination (pp. 153–162).